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Sean Corfield's avatar

It would be interesting to poll your subscribers and see how many are paying out of pocket vs how many expense the subscription through their employer. I would bet that the huge uptick in subscribers before the price increase were nearly all people who don't think their company would pay for your newsletter -- and I would also bet that a majority of your subscribers overall are paying out of pocket (despite the potential benefits to their employer). For that audience, $25/month ($250/year) is steep.

I subscribe to quite a few newsletters, to the point that I've had to cancel older subscriptions in order to afford (justify) subscribing to newer newsletters. Several writers I subscribe to live almost entirely on their newsletter income, but they live a near-subsistence life on that income (some other writers have jobs, so the newsletter is "pocket money" on top).

What we're willing to spend personal money on isn't always very rational :)

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Tara's avatar

A couple huge, timely examples of FOMO driving sales: Fortnite and Taylor Swift.

Fortnite's in-game item shop is nothing but limited time offers, on the scale of 1 day (usually) to a few weeks (occasionally). When a beloved item returns to the shop, no one knows if or when it'll ever be back. Players who buy a seasonal Battle Pass get the opportunity to earn items that will never return once the season ends. And nearly all of these items are cosmetics, visible on a player's avatar in game, so they can be shown off for bragging rights.

Taylor Swift's merchandise shop is also chock full of limited-time items. When a new album comes out, there are limited runs of deluxe editions to collect, and limited runs of themed apparel, jewelry, posters, pins, etc. Every few weeks, there's a new limited-time offer, either something new or something returning. And everything is displayable: even the deluxe edition albums can be shown off in specially made display cases sold alongside them.

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